Monday, Oct 27
- Hand back Unit tests
- Start our Mission to Mars assignment
Tuesday, Oct 28
- Start Topic 3.1: Balanced forces
Wednesday, Oct 29 - Friday, Oct 31
- Newton's Laws
- Start to use what we know about Newton's Laws to include in our projects.
Monday, Oct 20
Battleships
- You will be in teams of 4 for this game.
- The top of your desk will be the battleship
- Each team will decide what angle and velocity they are are going to use for each of their shots. For your shot you will calculate the range that it will travel. Show your calculations on the whiteboard so I can check them. If you made a mistake, you will have a misfire and lose your turn for that round. If your calculations are correct. I will measure out the range with a measuring tape, and if your shot hits one of your opponent’s desks, it counts as a “hit”. That desk will then be turned over to show that is has been sunk. You choose which team you want to fire on.
- If a team loses all of their ships, they will be out. However, they can still fire on other teams after they are out. So don’t make too many enemies!
- The only way that you can sink a team’s last ship will be to do the calculation in reverse. ie. you must decide the distance, and work backwards to find what the initial velocity was (magnitude and angle).
Tuesday Oct, 21
- Study for the test on Wednesday
Wednesday, Oct 22
- Chapter 2 Test
Thursday, Oct 23
- Start dynamics unit
Week 6: Oct 6-9
Monday, Oct 6
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Video on adding vectors by using x and y components. He uses the Cartesian method for measuring angles instead of the Navigator method.
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Tuesday, Oct 7
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Wednesday, Oct 8
- Topic 2.4: Projectile Motion
- Lab demo
Thursday, Oct 9
- Finish Topic 2.4: Projectile Motion
- Pirate ship game (description coming soon)
Week 5: Sept 29- Oct 3
Monday, Sept 29
- 3 simple experiments
Tuesday, Sept 30
- Review for Test on Wednesday
Wednesday, Oct 1
- Chapter one test
- Start Chapter 2
Week 4: Sept 22-25 (Chapter Exam on Thursday this week)
Monday, Sept 22
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Tuesday, Sept 23
- Go through Topic 1.6 notes: Acceleration Due to Gravity
Wednesday, Sept 24
- Review Chapter 1
Thursday, Sept 25
- Chapter Exam
Week 3: Sept 15-19
Monday, Sept 15
1) Finish homework from Friday (pg. 20 #’s 1 – 13).
2) Go through Velocity-Time Graphs PowerPoint.
3) Work on pg. 30 #’s 1 – 3
2) Go through Velocity-Time Graphs PowerPoint.
3) Work on pg. 30 #’s 1 – 3
Tuesday, Sept 16
1) Go through Topic 1.4 notes: Analyzing Velocity-Time graphs
Start Assignment #1
- You are going to create a story that involves the motion of a person or an object.
- A person or object in uniform motion
- A person or object at rest
- A person or object with a positive acceleration
- A Person or abject with a negative acceleration
- Next you are going to make a position-time graph and a velocity time graph that express your person or object's motion throughout the story. You can make up the distances, and the times, that your character or object travels. I am most interested in the shapes of your graphs.
- When you are finished your 2 graphs, you are then going to calculate the total displacement of your character or object using your graph. Remember, you made up the positions and times. (This is explained on pg. 33-34 if you're stuck)
- Determine what the positive, and negative accelerations were during your story.
Click here to see a sample story that I wrote.
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Wednesday, Sept 17
- Go to the computer lab to use a gizmo about velocity-time graphs, and position-time graphs.
Thursday, Sept 18
- Finish 1.4 Notes: Drawing an Acceleration-Time Graph
- Finish working on Position-Time and Velocity-Time Graphs for stories. This is due on Friday
Friday, Sept 19
I am away this day. I am going to create video that goes through some of the equations that we will be using in Kinematics. Please complete the following questions for Monday, September 22.
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Week Two: Sept 8-11
Monday
- Finish Thumb war lab
- Review Worksheets
Tuesday
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Wednesday
Click on the button to see all of the PowerPoints for this unit |
- Finish going over Trigonometry Review
Topic 1.1 The Language of Motion
- This Topic requires that you understand the difference between as vector and a scalar quantity. Please watch the first video below before we start our first PowerPoint. We will watch the second 2 after.
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Homework for Thursday
- read pages 4 – 10
- Practice Problems pg. 9
- 1.1 Check and Reflect
- pg. 10 #’s 1 – 7
For students without a textbook, here is pg 10.
kinematics_pg_10.pdf | |
File Size: | 425 kb |
File Type: |
Thursday
- Topic 1.2 Position-Time and Uniform Motion
- Go through the PowerPoint.
Unit A: Kinematics
Overview: In this unit, students investigate changes in the position and velocity of objects and systems
in a study of kinematics.
Students will be able to:
This unit builds on:
• Grade 7 Science, Unit D: Structures and Forces
• Grade 8 Science, Unit D: Mechanical Systems
• Science 10, Unit B: Energy Flow in Technological Systems
Key concepts for this unit:
• scalar quantities
• vector quantities
• uniform motion
• uniformly accelerated motion
• two-dimensional motion
in a study of kinematics.
Students will be able to:
- describe motion in terms of displacement, velocity, acceleration and time.
This unit builds on:
• Grade 7 Science, Unit D: Structures and Forces
• Grade 8 Science, Unit D: Mechanical Systems
• Science 10, Unit B: Energy Flow in Technological Systems
Key concepts for this unit:
• scalar quantities
• vector quantities
• uniform motion
• uniformly accelerated motion
• two-dimensional motion